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Pengaruh Potensi Pendapatan E-Sports Di Indonesia Dengan Grey Theory Analysis Terhadap Online Population dan Mobile Game User

Saleh, Haris Fauzan - ; Prof. Rofikoh Rokhim, S.E., S.I.P., D.E.A., Ph.D. (Pembimbing/Promotor) - ;

This study was conducted to analyze the effect of potential E-Sports revenue in Indonesia with gray theory analysis on internet users and mobile game users. This study uses data on online population in Indonesia, mobile game users and E-sports income that has been recorded in public institutions during the 2015-2020 period. The researcher used purposive sampling method based on special criteria to support the research. The GM (1,1) model is used to see the relationship between the number of online population and mobile game users with E-Sports income to determine the correlation between variables. Data is collected to forecast trends over the next four years and to verify the accuracy of the predictions. Based on the data analysis, researcher can point out the positive effect of online population and mobile game user on E-sport revenues in Indonesia as well as analyzing the potential revenue of E-sport and its influence towards industrial development in Indonesia.Ada Tabel


Ketersediaan

Call NumberLocationAvailable
12971PSB lt.2 - Karya Akhir1
PenerbitDepok: Program Studi Manajemen Fakultas Ekonomi dan Bisnis Universitas Indonesia 2021
Edisi-
SubjekE
Sports Revenue
Grey Theory Analysis
Internet Users
Mobile Game Users
ISBN/ISSN-
Klasifikasi-
Deskripsi Fisikxiv, 85 p. ; diagr. ; 30 cm
Info Detail Spesifik-
Other Version/RelatedTidak tersedia versi lain
Lampiran BerkasTidak Ada Data

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