Tesis
The Antecedents of Customers' Intention to Use E-Marketplace Application in Indonesia: The Moderating Role of Gamification
Tidak Tersedia Deskripsi
| Call Number | Location | Available |
|---|---|---|
| T 194/21 | PSB lt.2 - Karya Akhir | 1 |
| Penerbit | Jakarta: Program Studi Magister Manajemen Fakultas Ekonomi dan Bisnis Universitas Indonesia 2021 |
|---|---|
| Edisi | - |
| Subjek | Intention to use Gamification Intention To Recommend UTAUT2 e-Marketplace personal innovativeness in IT |
| ISBN/ISSN | - |
| Klasifikasi | NONE |
| Deskripsi Fisik | xiii, 110 p. : il. ; 30 cm |
| Info Detail Spesifik | Tesis |
| Other Version/Related | Tidak tersedia versi lain |
| Lampiran Berkas | Tidak Ada Data |