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An Introduction to Game Theory
Game theoretic reasoning pervades economic theory and is used widely in other social and behavioral sciences. This book presents the main ideas of game theory and shows how they can be used to understand economic, social, political, and biological phenomena. It assumes no knowledge of economics, political science, or any other social or behavioral science. It emphasizes the ideas behind the theory rather than their mathematical expression, and assumes no specific mathematical knowledge beyond that typically taught in US and Canadian high schools. (Chapter 17 reviews the mathematical concepts used in the book.) In particular, calculus is not used, except in the appendix of Chapter 9 (Section 9.7). Nevertheless, all concepts are defined precisely, and logical reasoning is used extensively. The more comfortable you are with tight logical analysis, the easier you will find the arguments. In brief, my aim is to explain the main ideas of game theory as simply as possible while maintaining complete precision. The only way to appreciate the theory is to see it in action, or better still to put it into action. So the book includes a wide variety of illustrations from the social and behavioral sciences, and over 200 exercises. The structure of the book is illustrated in the figure on the next page. The gray boxes indicate core chapters (the darker gray, the more important). An black arrow from Chapter i to Chapter j means that Chapter j depends on Chapter i. The gray arrow from Chapter 4 to Chapter 9 means that the latter depends weakly on the former; for all but Section 9.8 only an understanding of expected payoffs (Section 4.1.3) is required, not a knowledge of mixed strategy Nash equilibrium. (Two chapters are not included in this figure: Chapter 1 reviews the theory of a single rational decision-maker, and Chapter 17 reviews the mathematical concepts used in the book.) Each topic is presented with the aid of ?Examples?, which highlight theoretical points, and ?Illustrations?, which demonstrate how the theory may be used to understand social, economic, political, and biological phenomena. The ?Illustrations? for the key models of strategic and extensive games are grouped in separate chapters (3 and 6), whereas those for the other models occupy the same chapters as the theory. The ?Illustrations? introduce no new theoretical points, and any or all of them may be skipped without loss of continuity
Call Number | Location | Available |
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Tan 519.3 Osb i | PSB lt.dasar - Pascasarjana | 3 |
Penerbit | New York Oxford University Press., 2004 |
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Edisi | - |
Subjek | Game theory |
ISBN/ISSN | - |
Klasifikasi | - |
Deskripsi Fisik | - |
Info Detail Spesifik | - |
Other Version/Related | Tidak tersedia versi lain |
Lampiran Berkas | Tidak Ada Data |