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A Course in game theory
This book presents some of the main ideas of game theory. It is designed to serve as a textbook for a one-semester graduate course consisting of about 28 meetings each of 90 minutes. The topics that we cover are those that we personally would include in such a one-semester course. We do not pretend to provide a complete reference book on game theory and do not necessarily regard the topics that we exclude as unimportant. Our selection inevitably reflects our own preferences and interests. (Were we to start writing the book now we would probably add two chapters, one on experimental game theory and one on learning and evolution.) We emphasize the foundations of the theory and the interpretation of f the main concepts. Our style is to give precise definitions and full proofs of results, sacrificing generality and limiting the scope of the material when necessary to most easily achieve these goals. We have made a serious effort to give credit for an the concepts, results, examples, and exercises (see the "Notes" at the end of each chapter). We regret any errors and encourage you to draw our attention to them. Structure of the Book The book consists of four parts; in each part we study a group of related models. The chart on the next page summarizes the interactions among the chapters. A basic course could consist of Chapters 2, 3, 6, 11, 12, and 13.
Call Number | Location | Available |
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Tan 658. 403 53 Osb c | PSB lt.dasar - Pascasarjana | 1 |
Tan 658. 403 53 Osb c | PSB lt.1 - B. Wajib | 1 |
Penerbit | London The MIT Press., 1994 |
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