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The Knowledge workers' strike
The chrome and glass facade of Detonation Media's headquarters in Mountain View, California, gleamed in the warm April sun. On the broad front terrace, a crowd of camera-ready demonstrators from the Software Engineers Guild milled about and chanted: No deal, no code, no games! The protesters toted signs that likened Detonation's management to the blood-soaked villains of the video games that had spurred the company's growth. Members of the SEG - among them nearly half of Detonation's 10,000 employees - had been working without a contract for three months. The protest was loud but lightly attended - most of the programmers remained at their computers. Couch Ninjas 2, the new title by star developer Tetsui Wakatanabe, was weeks behind schedule. The discord lurked in the back of his mind, triggering low grade anxiety. A strike would prevent his team from working on Couch Ninjas 2, but it wouldn't stop Detonation from completing the job with nonunion programmers. Two months after the protest, Detonation executives discussed labor negotiations. Detonation CEO Emilio Teti said, Let's start up negotiations again while the GameCrack layoffs are fresh in everyone's mind. Do you think it's too late to take the pay raise off the table? Commentators offer analysis of the labor negotiations.Printed journal.
Call Number | Location | Available |
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PSB lt.dasar - Pascasarjana | 1 |
Penerbit | Harvard Business School Publishing., |
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Edisi | - |
Subjek | Labor negotiations Software industry Programmers |
ISBN/ISSN | 178012 |
Klasifikasi | - |
Deskripsi Fisik | - |
Info Detail Spesifik | - |
Other Version/Related | Tidak tersedia versi lain |
Lampiran Berkas | Tidak Ada Data |